Pencils Down: Getting Good with Getting Done
Designers canâ€™t help themselves. We are, by nature, perfectionists. We create, then throw away. We create again, tweak continuously, and fine-tune a design indefinitely. Why can we not stop ourselves? Time passes us by, missing deadlines. In turn, developers anxiously wait for us to finish, so that they can work off of something that has been solidified. During this session, you will learn strategies that will push your design to that â€œgood enoughâ€ stage, so you will know â€œwhen to say whenâ€ and move from designing interfaces to developing them.
About Aaron Hursman
Aaron is a passionate user-advocate that is lucky enough to do what he loves for a living. As a user experience architect, he applies user-centered design principles and techniques including user research, persona development, information architecture, storyboards, wireframes, prototyping, visual design, graphic design, interaction design, and usability. Aaron has a background in web development, enterprise applications, and the social web. At nGame, he is the director product design and user experience where he applies his craft to design and build the next generation of customer experience software.